Mobile users are upgrading to 3g and video streaming technologies for better communication between users. Mobile service providers are providing different data plans for users to share video files between different users. Service providers are facing problem with this redistribution methods which is causing loss . Service provider must provide best rate for user to prevent this unauthorized data transmission.
In this Game-Theoretic Pricing for Video Streaming in Mobile Networks project we design a system which prevents redistribution behaviour of data and use network service for best profit. We analyse redistribution system between user and secondary buyer in the network and provide best price for users to share from same network and increase profit.
Existing and Proposed System:
In existing system data sharing between users using mobile phones has become a basic feature for mobile users. With the available network features like 3G users are redistributing video files from other networks which is causing loss so we need a effective methods to tackle this issue.
In this new method we analyze we will calculate equilibrium between users and secondary buyer in content sharing network. In order to provide best price for users to reduce redistribution we check possibilities in non cooperative game and provide quality for both type of users. Users satiability for specific data plans are analyzed and best plan is used by service providers.
Game-Theoretic Pricing for Video Streaming in Mobile Networks Modules:
To understand different scenario of data sharing between users in given network we use game theory concept. This method will help service providers to check individuals groups and agents and combination of both and formulate a scenario and understand results.
Subscriber is a user of specific network who takes data plans from network and download video and share with friends and other users using other available networks like wifi..etc.
Secondary user is one who receives video directly from other user using other sources away from service provider. Mainly WIFI, Bluetooth are the available network sources for sharing data.
Download Game-Theoretic Pricing for Video Streaming in Mobile Networks project source code in java